Use wxTimer::StartOnce() instead of wxTIMER_ONE_SHOT
This is more readable and shorter, so encourage using this form. No real changes.
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4 changed files with 5 additions and 5 deletions
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@ -126,8 +126,8 @@ public:
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To make your code more readable you may also use the following symbolic constants:
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- wxTIMER_CONTINUOUS: Start a normal, continuously running, timer
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- wxTIMER_ONE_SHOT: Start a one shot timer
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Alternatively, use StartOnce().
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- wxTIMER_ONE_SHOT: Start a one shot timer. Alternatively, and
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preferably, call StartOnce() instead of this function.
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If the timer was already running, it will be stopped by this method before
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restarting it.
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@ -668,7 +668,7 @@ AppAbout::AppAbout (wxWindow *parent,
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m_timer = nullptr;
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if (milliseconds > 0) {
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m_timer = new wxTimer (this, myID_ABOUTTIMER);
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m_timer->Start (milliseconds, wxTIMER_ONE_SHOT);
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m_timer->StartOnce(milliseconds);
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}
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// Get version of Scintilla
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@ -3168,7 +3168,7 @@ void wxListMainWindow::OnChar( wxKeyEvent &event )
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// Notice that we should start the timer even if we didn't find
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// anything to make sure we reset the search state later.
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m_findTimer->Start(wxListFindTimer::DELAY, wxTIMER_ONE_SHOT);
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m_findTimer->StartOnce(wxListFindTimer::DELAY);
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// restart timer even when there's no match so bell get's reset
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if ( item != (size_t)-1 )
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@ -3389,7 +3389,7 @@ void wxGenericTreeCtrl::OnChar( wxKeyEvent &event )
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// Notice that we should start the timer even if we didn't find
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// anything to make sure we reset the search state later.
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m_findTimer->Start(wxTreeFindTimer::DELAY, wxTIMER_ONE_SHOT);
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m_findTimer->StartOnce(wxTreeFindTimer::DELAY);
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if ( id.IsOk() )
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{
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