Get rid of unnecessary "emptyString" when calling GetAttribute()
This is just extra noise, so remove it. No real changes.
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f513c08876
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0ddbf965c9
1 changed files with 6 additions and 7 deletions
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@ -110,12 +110,11 @@ wxObject *wxPropertyGridXmlHandler::DoCreateResource()
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{
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const wxXmlNode* node = m_node;
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wxString nodeName = node->GetName();
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wxString emptyString;
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if ( nodeName == wxT("property") )
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{
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// property
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wxString clas = node->GetAttribute(wxT("class"), emptyString);
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wxString clas = node->GetAttribute("class");
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wxString label;
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wxString sLabel(wxT("label"));
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@ -143,7 +142,7 @@ wxObject *wxPropertyGridXmlHandler::DoCreateResource()
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if ( choicesNode )
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{
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choices = m_populator->ParseChoices( choicesNode->GetNodeContent(),
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choicesNode->GetAttribute(wxT("id"), emptyString));
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choicesNode->GetAttribute("id"));
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}
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wxPGProperty* property = m_populator->Add( clas, label, name, pValue, &choices );
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@ -173,10 +172,10 @@ wxObject *wxPropertyGridXmlHandler::DoCreateResource()
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else if ( nodeName == wxT("attribute") )
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{
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// attribute
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wxString s1 = node->GetAttribute(wxT("name"), emptyString);
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wxString s1 = node->GetAttribute("name");
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if ( s1.length() )
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{
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m_populator->AddAttribute( s1, node->GetAttribute(wxT("type"), emptyString),
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m_populator->AddAttribute( s1, node->GetAttribute("type"),
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node->GetNodeContent() );
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}
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}
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@ -208,13 +207,13 @@ wxObject *wxPropertyGridXmlHandler::DoCreateResource()
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//
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// Add choices list outside of a property
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m_populator->ParseChoices( node->GetNodeContent(),
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node->GetAttribute(wxT("id"), emptyString));
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node->GetAttribute("id"));
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}
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else if ( nodeName == wxT("splitterpos") )
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{
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// splitterpos
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wxASSERT(m_populator);
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wxString sIndex = node->GetAttribute(wxT("index"), emptyString);
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wxString sIndex = node->GetAttribute("index");
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long index;
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if ( !sIndex.ToLong(&index, 10) )
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